Archive — Games

April 2010

SWAT: the last few bits
Tieing up the loose ends, collision system, AI and the like.

March 2010

Rendering in SWAT: PlayStation 2
How we wedged a fully fledged Xbox engine onto the PlayStation 2
Rendering in SWAT: Xbox
SWAT's Xbox rendering engine
SWAT's lighting system
An explanation of the lighting system used in SWAT.
Game Development: SWAT's artwork
Part two of “How SWAT: GST was made”, this time it's the art pipeline

February 2010

Game Development: SWAT
Part one of “How SWAT: GST was made” — a background

About Matt Godbolt

Matt Godbolt is a C++ developer living in Chicago. He works for Hudson River Trading on super fun but secret things. He is one half of the Two's Complement podcast. Follow him on Mastodon or Bluesky.